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September 24, 2018September 24, 2018 / Michael Short

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← Optimising our shadows in Unity

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  • Optimising our shadows in Unity
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Recent Posts

  • Optimising our shadows in Unity
  • Crowd Rendering on mobile with Unity
  • Motion Blur for mobile devices in Unity
  • Shared Unity Code: The Implementation
  • Sharing Unity Code: The Journey

Archives

  • September 2018
  • July 2018
  • May 2018
  • April 2018
  • March 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • January 2017
  • December 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • April 2016
  • January 2016
  • November 2015
  • August 2015
  • June 2015

Categories

  • Akka
  • ArtTech
  • C#
  • CI
  • Consul
  • DevOps
  • DynamoDB
  • Education
  • Graphics
  • LiveOps
  • Machine Learning
  • Mentoring
  • Rendering
  • Scala
  • Serverless
  • Shader
  • Terraform
  • Tutorial
  • Uncategorized
  • Unity
  • Vault
  • Wavefront
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